Download Iron Kingdoms RPG Core Rules, by Privateer Press
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Iron Kingdoms RPG Core Rules, by Privateer Press
Download Iron Kingdoms RPG Core Rules, by Privateer Press
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Embark upon a journey of adventure and intrigue in a steam-powered world fueled by magic and contested with gunfire and steel. Armed with mechanika and accompanied by mighty steamjacks, explore the soot-covered cities of the Iron Kingdoms and the fell ruins of ancient powers! This essential, full-color guide to the award-winning Iron Kingdoms setting equips players with a robust, elegant rules system crafted especially for the world of the Iron Kingdoms, plus rules for character creation, details on diverse playable races, and a comprehensive overview of life in the Iron Kingdoms and the history of western Immoren.
- Sales Rank: #168590 in Books
- Brand: Privateer Press
- Model: PIP33100
- Published on: 2012-09-17
- Original language: English
- Number of items: 1
- Dimensions: 11.30" h x 1.14" w x 8.62" l, 3.74 pounds
- Binding: Hardcover
Most helpful customer reviews
17 of 20 people found the following review helpful.
Great content, lackluster production values
By Christopher Rowe
This review is of the book itself, and not the game. The game system is amazing, and the content offered is detailed, in-depth, and copious. I have almost no complaints with how well the game itself is.
I do have major complaints about the production quality of the written material. This book is sloppy, plain and simple. Spelling errors abound; I stopped counting after reaching 5 on a single page. Worse is the recycled material. In the language section, there is a sentence under Khardic languages that appears twice in two different places, word-for-word. There is also repetitive material throughout, but less obvious. Also recycled is artwork. And not just from other source material, but from inside the same book. For example, the artwork for the Priest profession is also appears in the Gun Mage spell list section. They also zoom in and crop full-page artwork which they then recycle in other areas. And the artwork for the races is just plain awful. There is also a lot of confusion on some of the rules that need clarification.
Overall the game is great and a must-have if you want to run it. However, I'd say wait for at least a second printing where the typographical issues can be fixed at the very least.
2 of 2 people found the following review helpful.
Awesome
By Stefan Huddleston
So far loving this book, taking the miniatures game rules and adapting to an RPG had never been done in my memory on this scale. Chainmail does not count since I don't think it used the base Chainmail rules to the same extent that the base Warmachine/Hordes rules are used for this RPG. The career system is brilliant and the fact that you pick 2 makes what would be a decent list of careers in to a myriad of career combos that opens up a ton of options. The Iron Kingdoms setting is a vibrant as ever and my favorite non-Victorian analogue steam punk setting. I can't recommend this game enough.
2 of 2 people found the following review helpful.
Steam and Iron blast back into roleplaying.
By Travis Bentley
I was always interesting in Warmachine and Hordes but never at the money to try them out. After reading through this book I think I might try them out to supplement the role playing. This book has many great rules and streamlined sections to help keep the players moving and not get bogged down referencing tables and graphs so often.
The layout of the fluff and rules are easy to read and are highlighted with great quick reference boxes to hit the main themes of a section for easy look up. There a few nitpicks I have about the book. There are some artworks that are reused a couple times throughout the book which isn't a huge deal if there wasn't so much artwork for the miniatures game that could have been used but wasn't. The other small distraction were the number of typos in book, mostly repeated words, lack of punctuation in sections, and a few misspellings. Nowhere near the amount of seen in other RPG books before but luckily none of them impact the rules.
All and all the book is high quality, full of great fluff that gets even a novice well versed in the world, and solid rules that amp up the play style and make for an exciting fleshed out game experience.
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